**Yes...another update...sue me**
YAY!!! Thanks to Wyldfyre1 helping me get over my mental block with the fight scene, it's going to be finished soon now! Really, the only thing which was keeping me from finishing the animation was what to do next on the battle sequence. Well, now that is out of the way, it's continuing forward. At a rapid pace.
Animations take so long to just do moments of actual watching time. I'm finding myself spending 25 minutes to do the sprite work for 3 seconds of actual animation. That's the nature of the beast though, right?
The VCam is the biggest help in all of this, too. Not only has it helped me create better camera work, since I no longer have to manually manipulate what is on the stage, but I can now make better work in the future.
There will be quite a few "Special Thanks" additions to the credits going out to other people who have assisted when I asked for help in the BBS.
I discovered a few action scrip commands for producing some nice effects which I am now using, too, so things look very nice. The biggest one is the action script for making a trail effect. Thanks to that, I no longer have to put a bunch of movie clips of varying transparency in the timeline.
I'm sure you're wondering about the fight...well, the place I was having an issue was with the fight between Shadow and Ken. I knew how I wanted it to end, but I had no idea how I wanted it to play out. After I did the initial moves I was going, "...fuck...now what?!" Well, now I know what and I'm finishing up the fight, which allows me to move onto the the quick bit of Evil K vs Sonic which ends up with Evil K fighting Shadow, which leads into Evil K going after Ron. And, guess what? That's pretty much the end of what I need to do! As I said, the fighting isn't going to be massive like SFvsMK or Exiles, so don't be expecting Super Mario Bros Z in the Game Ranger. However, with that being said, I'm sure everyone is going to thoroughly enjoy the action sequences.
The audio problems I was having before are no longer any kind of issue as well, which is fucking awesome. I found some really good sound effects to use as well. There's a total of four DBZ sound effects, so don't trip. Most of the music is pulled straight from the Audio Portal as well! There are just too many good songs on Newgrounds which aren't being used in place of commercial music. Also, there are a tone of great songs not currently used in an animation. Just because an animation got the front page and uses a song, doesn't mean you should rush out and use the same song in your animation.
Outside of Captain R: The Game Ranger 3 (Army of Evil K) I'm working on a sprite mash-up. I don't mean the All Sprites Collab, I mean my own. I'm not revealing the title just yet, however. I really think that between the All Sprites Collab and my next sprite feature I will prove that Captain R is done in a certain way on purpose. What I mean is I don't use a lot of "advanced" sprite techniques in the Captain R series and I do it on purpose. With my sprite mash-up, I do use them quite a bit, so it has a totally different feel. Oh, and the jokes aren't your typical, so don't think you'll be seeing Mario slam his face on a flag pole or anything like that. The one scene in which I do a little "typical", I end in a completely different manner. You'll know the scene I'm talking about when you see it.
Well, that's what I can think of for now...I don't think I'll make another post until Captain R: The Game Ranger 3 (Army of Evil K) is completed, which will be soon. No preview images.
Druids-Warcry
yay! i cant wait! (need me as voice actor IMO homo)
Sunrie (Updated )
You are in it, turd herder! Remember? You do the voice of the character who gives Ron his weapon and the second minion in the chase scene *LOL*
Also, I'll probably be using you again for the sprite mash-up and I will obviously be using you in the future. I actually might have a part for you already