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Sunrie
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Oh dear god...VCam? Thank you, R1665, for directly and indirectly helping

Posted by Sunrie - May 5th, 2009


Okay, I never knew about VCam before...after reading through some of R1665's posts about his progress on the new Exile's movie he's making, he kept referring to something called VCam. Also, in his post to me about some audio syncing issue's I've been having, he was asking if I was making things larger or zooming in when I meant "scaling".

I meant both, but his question obviously had deeper questions because he said it was very important as to what I meant.

Well, I decided to look up VCam and I have shit my self. As I have always said, I'm self taught and don't know much about the program, and have probably been doing things the hard way. Well, I didn't realize just how hard I've been doing things!

So...VCam...it's a virtual camera...too awesome. Now I don't have to manually zoom in on things and resize them in a timeline unless it's absolutely necessary. Now I can create a zoom in on a character without too much work! Yeah, I'm stoked. This means I can finally just do the characters in a symbol instance and then make it size I want ONCE in the _root timeline and use the camera to zoom in and out of the action.

I certainly hope this ends up working to correct the sound issue I'm having. If not, at least now I have the AS coding for future projects. Man...the possibilities for sprite fights has just gone up...now I understand how a lot of these animators have been producing the quality of battles they have.

Now, I still have to redo the scene, basically, but this is epic.

Also, looks like I'm going to be grouping and resizing...


Comments

still.. HOORAY FOR PROGRESS!

Yeah, no kidding. It wont' take as long as I originally thought it would to fix things, too. I will, however, have to resync ALL the mouth movements...but that's not as big of a deal