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Sunrie
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Boomb De Ah Dah Collab - Revive of Old Project as well

Posted by Sunrie - August 6th, 2009


I've been involved with the Boom De Ah Dah Collab for a little while now and from what I've seen, everyone's submission is looking great. A few people had to drop out and cuts were made by the person in charge, but for the better.

Oh, and yes, I did draw something for the collab. It may only be Foamy, but I still had to draw the hand gestures and eyes in order to mimic him correctly. I don't have a tablet or a pen mouse, so I did everything the old fashioned way using my optical mouse in Flash. It actually looks and moves like him, so I'm happy about it.

Yeah, I've been getting involved more with collabs lately because I feel that I've reached the point that I can do them justice. I'm also only getting involved with collabs who have artists who can make good presentations.

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Now for my second part of the topic! I have decided to revive an old project while working on the script and voice for Game Ranger 4 (no auditions ready yet). It's a crossover in the same vain as MKvsSF, however, I'm not doing an MKvsSF or an Exiles animation. Yes, it will be a movie where the battle is the central focus of the animation, but it will have a story line to go along.

It will possibly be two episodes long if I can't manage to fit it all inside of one animation. I've managed to find good character renders with lots of moves so I will be able to make everything work. For more limited animations of a character, I know how to "fake it" using different techniques to make them get around the screen.

I'm shooting for battles between one minute to four minutes long each. Total fight planned? Well...I'm thinking around three, possibly four. There's a need to make them face paced, hard hitting, and excellent choreography, too. It's funny...I used to choreograph martial arts demonstrations back in high school, and still can for film, but with sprites, regardless of the animations available, I feel that I struggle.

I will be working on a custom menu selection screen as well. In the past, and even with GR4 (based on KH2), the menu selection is good looking but simple. As a heads up: the GR4 menu looks sweet as hell, BTW!!!! In this project I want the menu to <DR Evil>have a little more what the French call...I don't know what </DR Evil>("Je ne sai quoi" actually means "I don't know what") The original version has a basic layout which is okay and at least gives me an idea of how I'd like it to look. I may end up having to Frankenstein a lot of it in order to produce something which looks acceptable enough.

Now, I'm in a bit of a state with it, though...Should the animation have voice actors or not? The MKvsSF trilogy only had the voice effects from different games an the first two Exiles movies didn't have voices, either, and both were received well enough based on the story and presentation. I do plan on having custom chat boxes, but I'm unsure if it should have voice acting in it. My original version DID have voice acting and I think it added something "extra" to it, but that would also make the file size much, much larger given the length this will be.

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That's all for now. Let me know if you think a battle sprite movie with story should have voices.

Enjoy this:

Boomb De Ah Dah Collab - Revive of Old Project as well


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