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Sunrie
Honesta mors Turpi Vita Potior

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Joined on 9/14/03

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The audio issue has been fixed!

Posted by Sunrie - May 5th, 2009


Yes, I've gotten the audio to sync correctly once again! How? Well...unfortunately it wasn't with the advice given to me by everyone helping to resolve the issue...it was taking all the audio for that scene and dropping it into a movie clip.

Why did this work? I have NO CLUE. The down side is that I can't have the scene start in the middle of itself (for instance, after the talking and the start of the fighting) because a movie clip plays from the beginning regardless of where you select it down the timeilne. Another down side is figuring how to keep the epic battle music going as well... What I was hoping was that I could put the audio in the main timeline, but...that screws up the audio even when it's all in the movie clip.

So...there's something wrong with my MP3's being placed in the main timeline! What's causing it? I have no idea. It's set to 32kb/s in compression and recorded at 256kb/s.

The silver lining for the problems is that I've learned even more for future animations.

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**UPDATE**
Well, for the music issue I'm just going to use math... At least it will be simple math!

I don't know why, but the symbol containing Ron's instance for the scene is completely screwy! Sometimes it was to many frames, some times not enough...I don't know what the hell caused it. I know that I didn't do it because it is completely inconsistent, and I used matching frames to edit him...oh well...he's fixed now.

Also, Wyld has agreed to let me epic up the fight with Shadow and...sorry, not saying! No, it isn't Evil K I'm referring to. I have my own reasons...mostly to prove that the Game Ranger is being done in the style it is for a reason other than any kind of lack of skill. I'm going to make it a little more brutal than I originally planned.

After GR3 we'll be penning out the ideas for the fourth installment, and depending on a few situations, I will move back into doing a project I started a while ago, but abandoned because of time and doing things the hard way causing too many issues. Now that I know more correct techniques, things can be better


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