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Sunrie
Honesta mors Turpi Vita Potior

Age 43

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Joined on 9/14/03

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Sunrie's News

Posted by Sunrie - May 5th, 2009


Okay, I never knew about VCam before...after reading through some of R1665's posts about his progress on the new Exile's movie he's making, he kept referring to something called VCam. Also, in his post to me about some audio syncing issue's I've been having, he was asking if I was making things larger or zooming in when I meant "scaling".

I meant both, but his question obviously had deeper questions because he said it was very important as to what I meant.

Well, I decided to look up VCam and I have shit my self. As I have always said, I'm self taught and don't know much about the program, and have probably been doing things the hard way. Well, I didn't realize just how hard I've been doing things!

So...VCam...it's a virtual camera...too awesome. Now I don't have to manually zoom in on things and resize them in a timeline unless it's absolutely necessary. Now I can create a zoom in on a character without too much work! Yeah, I'm stoked. This means I can finally just do the characters in a symbol instance and then make it size I want ONCE in the _root timeline and use the camera to zoom in and out of the action.

I certainly hope this ends up working to correct the sound issue I'm having. If not, at least now I have the AS coding for future projects. Man...the possibilities for sprite fights has just gone up...now I understand how a lot of these animators have been producing the quality of battles they have.

Now, I still have to redo the scene, basically, but this is epic.

Also, looks like I'm going to be grouping and resizing...


Posted by Sunrie - May 4th, 2009


Yeah...it's still happening...It's the fucking audio which is getting delayed, not the animation, which is just odd and STUPID.

I've changed everything over...and now the last hope is dumping it all into the _root timeline...

---
**UPDATE**
Nope...that didn't work... I even made a new .FLA file with only the scene in question. Result: The audio is messed up in a blank .FLA file with only that scene playing from the very beginning. So...what's the issue? It doesn't make any sense to me for it to be doing that...

The only other thing I can think of is placing the audio in a movie clip and running it the length of the scene...


Posted by Sunrie - May 2nd, 2009


I'm still working on making things right... It's taking a lot longer than I originally thought it would in order to convert the bitmaps into the symbols, place them in frame, and then replace the original symbol with the fixed version.

Bad news? I have no idea if this is actually going to end up fixing everything *L* Well, more than likely it will. I ran into a similar issue when I did Phoenix Wrong: Appalling Justice the first time. R1665 is right, the program does not like the raw bitmaps being animated and they should be converted to symbols. The file size is still very small, so that's not an issue.


Posted by Sunrie - April 28th, 2009


Game Ranger 3 is giving me problems and I don't know how to fucking fix it! Everything has been fine with the syncing and timing until today!

Why? I don't fucking know! Out of the blue anything new added is at least three frames delayed when it comes to audio and because of that, the audio for the epilogue is WAY off now!

So...I'm going to have to keep animating like I have been, but then convert the entire scene to a movie clip with the audio embedded inside like I used to do... HOWEVER, this prevents me from being able to start the clip mid-scene!!!!!!!!

Why is that so bad? Well, because now I can't animate normally and then drop off the viewer where I want them. In other words, I can't break scene 3 into two pieces seamlessly anymore... Now I have to find a way to break it up into two separate sections with the correct timing...ARGH!!!!!!!

This shit always ends up fucking happening...I don't know why the audio, placed in the root timeline, is suddenly playing out of sync with the animation starting at one certain point....it's completely fine up until when Ganon delivers his line, but then it goes way off!
--------
Well...making it a movie clip didn't do shit...so I'm posting the question to the BBS


Posted by Sunrie - April 25th, 2009


However...I will keep working on the Game Ranger. I always feel like things don't look as good when I'm this heartbroken and depressed, but none-the-less it's going forward. I'm close to finishing, thank goodness.

Well...I went ahead and decided to do another poster really quick...

High-Def Game Ranger 3 - Random Poster (COLOR)

High-Def Game Ranger 3 - Random Poster (BW)

Yes I am depressed as fuck...still working


Posted by Sunrie - April 24th, 2009


Yeah, I'm still working on it. The root canal was fine. I only felt the initial pinch from the shots in the mouth. I have to go back next Friday to get the permanent filling, but as of now it's all good.

A lot of vibration hurts the tooth still, but voice recording should be just fine. I'm thinking I'll skip the line of Sonic going ape shit screaming, though...it'll work without it.


Posted by Sunrie - April 21st, 2009


Yep, the good news is that I haven't had to record the voices I thought I would have to as I haven't yet reached that part of the animation. What this all means is that I've been able to work on the Game Ranger 3 even with having to deal with this tooth problem.

My appointment is April 23rd (Thursday) for the root canal, so that day is basically shot to Hell for anything with getting things done...at least that's what I'm expecting.

Today I am finishing up the scene which leads to the appearance of Evil K! That means all I need to do is choreograph the fight with the characters, fix a few items in the credits, and post it!!!!!!

Yes, it is THAT close to being finished! The script changed even as we were working on the animation and such changes are noted in the "Extras" section. There's even a spot for deleted audio.

Hang with me...it's getting finished! You'll feel that it was worth the extra bits of time to get it finished when you see the completed project.


Posted by Sunrie - April 17th, 2009


I'm thinking as clearly as possible to type this, because when I first take this stuff it makes me very disconnected and high.

Turns out I need a root canal on my #25 (bottom, front-right tooth) because the root is dying out, thanks to a severe motor vehicle accident I was involved in seven years ago.

What does this mean? A VERY SLIGHT, and I mean very slight, delay in my ability to work on the Game Ranger 3 as I have to record a few more lines for Sonic (played by myself) and that isn't likely to happen too well.

The good news is, I may be getting a compressor mic soon, which means even higher quality audio


Posted by Sunrie - April 9th, 2009


Yep, the Game Ranger is close to being finished. I'm finishing up the dialogue scene right now before moving on to the climactic battle against Evil K!

I can't believe that it's over four minutes long right now...and that's just from where it's cut, but NOT including credits and bonus scene. From start, to cut, to the end of the epilogue, it's clocking in just slightly over four minutes! The best news is that it doesn't feel like you're watching for that long. Everything moves on in a way to make you feel fresh with each section.

I'm so damn happy about the progress now. Wyld and I are already talking about what's going to be in store for Game Ranger 4.


Posted by Sunrie - April 2nd, 2009


Hell yes, things are going EVEN FASTER now. Why? Well, remember when I said I had figured out a way of doing the sprites two posts ago? Turns out that it's allowing me to produce the work even faster because I don't have to keep rendering the movie to check the sequences!

Oh, and I half lied when I said that I wouldn't be implementing the new way of doing things this time around... Every scene except the first and second, the epilogue, the credits, and the bonus can be paused mid-play!

The file size is still pretty damn small for a fully acted sprite movie running at 25fps and an audio output of 32kbp/s. The file size is so small, in fact, that there is going to be an "Extras" section in which you can read more about the series, the thought process, and even listen to deleted audio!

Yeah, I'm excited right now. Why? Because I only have a little bit of story piece for this section, a short action sequence, a short story piece, and then the final action sequence to finish.